Jun 22, 2009, 12:44 AM // 00:44
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#301
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Anyone dissing Burning Arrow is confusing me. That's my favorite ranger elite skill to use next to Barrage combined with Splinter Weapon. Burning Arrow + Screaming Shot + Apply Poison = WIN. But that's just me.
LOL @ Ether Prodigy. Lose all your enchants, get exhausted, and lose health for all the energy you got back. OUCH epic fail
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Jun 22, 2009, 12:55 AM // 00:55
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#302
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Furnace Stoker
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Ether Prodigy = Epic Fail ???
Please learn to play an elementalist.
The whole point is that you use up all the energy as you gain it - you cast the spell when your energy has ran out, and keep on using the energy you get back.
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Jun 22, 2009, 01:23 AM // 01:23
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#303
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Tender Wolf
LOL @ Ether Prodigy. Lose all your enchants, get exhausted, and lose health for all the energy you got back. OUCH epic fail
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Since the obviousness is apparently alluding you, eles that bring this make sure they keep their energy as low as possible so they take little damage. Eles can run incredibly expensive spells like Heal Party and Extinguish at little consequence when they run this elite. The exhaustion isn't a problem because A) you're keeping your energy low anyway and B) if it runs its full duration most of the exhaustion is gone. It requires intelligence to manage, though.
It was incredibly common during prophecies, factions too if I recall correctly. But as was said already, powercreep eventually eclipsed its usefulness.
Last edited by Made In Ascalon; Jun 22, 2009 at 01:28 AM // 01:28..
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Jun 22, 2009, 02:09 AM // 02:09
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#304
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Furnace Stoker
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The reason why ether prodigy no longer sees play is because of several reasons. Prior to factions it was as popular in PVP as good old boon prot monks.
- Damage caused when Ether Prodigy ends was increased from 2x to 3x your energy left over.
- Heal party was nerfed to no longer affect allies across the whole map, rendering the Prodigy E/Mo flag runner a lot less usefull.
- The use of Ether Prodigy / Glyph of Renewal / Elemental Attunement fell into decline during factions, and with nightfall they were replaced entirely by much superior elite skills. This is maybe what you mean by power creep.
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Jun 22, 2009, 02:20 AM // 02:20
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#305
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Tender Wolf
LOL @ Ether Prodigy. Lose all your enchants, get exhausted, and lose health for all the energy you got back. OUCH epic fail
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Ether prodigy is far from the worst elite. You lose 10 maximum energy for +6 energy regen. Energy management > max energy.
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Jun 22, 2009, 02:20 AM // 02:20
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#306
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Skull Crack - There is just so many better warrior elites to use.
Unyeilding Aura - If you put this on your skill bar you should be banished to pre-searing forever.
Keystone Signet - If someone could find a viable use for it then you are better than me. So many better elites to use as a mesmer.
There are just far too many elites for each class making alot of elites useless.
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Jun 22, 2009, 02:35 AM // 02:35
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#307
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Academy Page
Join Date: Sep 2005
Location: Cocolalla, ID
Profession: E/
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Quote:
Originally Posted by Buster
Unyeilding Aura - If you put this on your skill bar you should be banished to pre-searing forever.
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Mount Qinkai Speed Clear anyone? Even outside of that, it's like Healer's Boon (minus skill cast boost) + Sunspear Rebirth Signet at Rank 10 sunspear for the cost of one energy pip. Not the best choice in most situations, but a far cry from the worst.
For the worst, I gotta go with Keystone Sig. There are enough signets now to make a decent all signet bar for mesmers, but they're too spread out across the various attribute lines to make it worth anything.
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Jun 22, 2009, 02:45 AM // 02:45
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#308
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Forge Runner
Join Date: Aug 2007
Location: WHERE DO YOU THINK
Profession: W/
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Half the worst elites on first page made it to some kind of meta (lol escapeway) in PvE/PvP kinda funny
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Jun 22, 2009, 03:02 AM // 03:02
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#309
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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still trying to figure out why quick shot is on the list the skill works well for spreading poison
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Jun 22, 2009, 03:02 AM // 03:02
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#310
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Frost Gate Guardian
Join Date: Dec 2007
Guild: Dynasty Of The Immortals
Profession: N/Mo
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Soul Bind is the worst.. just cast SV on the healer. Can't even stack it with monk hexes.
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Jun 22, 2009, 03:16 AM // 03:16
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#311
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by dusanyu
still trying to figure out why quick shot is on the list the skill works well for spreading poison
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Because using your elite skill to spread poison a little faster isn't that effective.
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Jun 22, 2009, 08:42 AM // 08:42
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#312
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Ether Prodigy:
Quote:
Lose all enchantments. For 5...17 seconds, you gain +6 energy regeneration. When Ether Prodigy ends, you lose 3 health for each point of energy you have. This Spell causes Exhaustion.
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This skill is one big fail. The 3 major downsides of using this skill makes using it a self inflicted agony.
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Jun 22, 2009, 10:29 AM // 10:29
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#313
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Grotto Attendant
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Quote:
Originally Posted by AKB48
Well of Power
Mark of Protection
Dark Apostasy
Shadow Meld
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WoP can be nice in HA spiritways.
MoP is obviously bad.
Dark Apostasy is a great skill for any spike team.
Shadow Meld is the most imbalanced skill in HB, so yea, its great.
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Jun 22, 2009, 11:04 AM // 11:04
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#314
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Frost Gate Guardian
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Quote:
Originally Posted by Chronos the Defiler
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Thats the problem... Amity is useless but it HAS potential.
Binding Chains is the single most irritating skill you can ever have cast on you, enemies are inclined to ignore you and with Siphons flying around using up hex removal, in HM you spend 21 seconds with a 90% snare doing NOTHING.
If you could reliably single target DPS, something that shouldn't be unheard of, you could effectively. Or you could run vamp/degen.
Amity actually has the potential to be useful, but there are elites out there that simply don't have any use at all.
Buster... i think you might want to read Unyielding Aura again outside of a PvP outpost. If you can't understand how upto 63% healing and the best res in the game is now useful you need your head examined ><
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Jun 22, 2009, 11:10 AM // 11:10
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#315
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Furnace Stoker
Join Date: Sep 2007
Location: Poznań, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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Jun 22, 2009, 11:24 AM // 11:24
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#316
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Decapitate. Anyone ever using it? It looks epic at first sight, but if it doesn't insta gib your target, you are screwed.
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Jun 22, 2009, 11:54 AM // 11:54
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#317
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Quote:
Originally Posted by Mordiego
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Ntouka is like WE for adrenaline. I've toyed with it on a 14 str 13 axe warrior, you pop it at the start of the match, by the time you're at the fight it's worn off and you have a fully charged spike consisting of dismember, body blow and agonizing chop and right off the bat, and you can insta charge it again immediately(or unload, pressure, unload, pop RotN then unload again). The 5 sec down time on adrenaline stuff is negligible and can be made up for if you pack lions comfort. Best part is you can double pop lions comfort for a great heal or to build adrenaline even more quickly. You can knock str down to 13 and run 14 in your weapon and still charge the fun 6a axe skills instantly.
I'll also defend Skull Crack, put that on a hero warrior or sin and watch them maul npc casters.
I'd say Amity, Keystone Signet, quick shot, Ravenous Gaze, Withdraw Hexes and maybe mark of protection are in the top slots as worst elite skill. Amity has no practical purpose and is to cumbersome to use effectively(it's easier to just kill a threat). Keystone has a few neat signet juggling tricks but it's just not that potent, Quick shot is outclassed by non elites. I could see ravenous used in like an 8 man situation, but it's way to risky, takes too much coordination and solo, compared to grenths balance it's sorta weak. Withdraw is sorta lost in powercreep, the new P&H or plain ol' expel hexes does better. And mark of protection sucks unless you're a dolyak rider, it's too expensive, only lasts about 12 seconds and takes way to long to recharge to be a serious prot.
I don't like scribe's insight very much either....
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Jun 22, 2009, 12:26 PM // 12:26
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#318
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Wilds Pathfinder
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
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Im actually amazed people think ether prodigy is that bad of a skill lol. It is probably the best elite energy managment skill in the game and the only reason it doesn't see play now is because you dont need your elite for energy mangement anymore with buffs to attunements and glyphs. Theres loads of skills less powerful than it for sure.
Also to the person saying Spoil Victor is better than Soul Bind must forget that all the hexes are in the curses line and not blood magic.
Amity is clearly the worst elite skill in the game
Last edited by Burton2000; Jun 22, 2009 at 12:28 PM // 12:28..
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Jun 22, 2009, 03:58 PM // 15:58
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#319
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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In PvE:- Ravenous Gaze (lol low life steal)
- Amity (I shouldn't need to say anything)
- Archer's Signet (alright! I get to extent conditions! ....with my bow.....um, never mind)
- Defiant Was Xinrae (wut's protective spirit?)
In PvP:- Scribe's Insight (why is your monk using sigs in pvp?)
- Shroud of Silence (an elite blackout that sucks? nty)
- Unyielding Aura (PvP) (elite vengeance ftw!)
- Decapitate (You have huge domages!? Great! What else happens? Oh....so that's why no one uses you)
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Jun 22, 2009, 04:26 PM // 16:26
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#320
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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scribes insight
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